MissingNo. was a Killer in Midnight Horrors. It originates from a glitch in Pokémon Red, Blue, Green & Yellow. It was Re-added in Version 1.30.0.
Behavior[]
Instead of spawning on the Red Circle of Oculus, MissingNo. will spawn nearby players. Immediantly after spawning, MissingNo. will start sliding towards players at decent speeds. It can kill players who made contact with it instantly, and suffers from no cooldowns.
Every few seconds, MissingNo. will teleport near a player, giving the said player no warning to react whatsoever. This allows it to catch players off guard and wipe them much easier. Not only does this allow him to catch players off guard, it also changes it's speed, meaning that sometimes after teleporting, it will slide incredibly fast.
MissingNo. isn't the only threat however. When it spawns, six Lavender Town Ghosts will also spawn accompanying MissingNo. Each Ghost has a different speed ranging from being slower than an average sprint to being around the speed of a Heliotrope Coil. The Ghosts will chase players regardless of distance. Upon making contact with a player, the Ghost will kill said player in 3-4 hits with a really short cooldown. They also seem to lack the ability to bypass the Blue Relic and have no stun immunity.
Notes[]
- For an unknown reason, MissingNo. doesn't have a path-finder, meaning that it will often get stuck in walls.
- MissingNo. has stun-immunity while the Ghosts do not.
- MissingNo. and it's Ghosts will chase and kill ally NPCs, such as the noobs from the Noob Tube and the pumpkin minions from the Hallow Cube.
- Each time MissingNo. teleports, it's speed will randomize, ranging from unimaginably slow to being faster than the Heliotrope Coil.
- MissingNo. and it's Ghosts do not bypass the Blue Relic.
Trivia[]
- MissingNo. was removed in Version 1.52.1 for being too 'lame' and/or copyrighted.
Gallery[]
MissingNo was a Killer in Midnight Horrors. It originates from a glitch in Pokémon Red, Blue, Green & Yellow.
Behavior[]
MissingNo, rather than appearing at the oculus, would first appear near a random player in the server. After a few seconds of doing nothing, it would start to teleport short distances towards the nearest player, with how far it teleports changing depending on how far away the player is, similarly to how SATYR44 would move. Once MissingNo reached a player, it would instantly kill the player and disappear. While MissingNo may not sound like a threat alone, more than 1 MissingNo could appear at once, causing players to become overwhelmed by the sheer number of them. Due to how many were capable of appearing, players could easily be cornered by MissingNo, causing a large amount of deaths.
Trivia[]
- MissingNo was removed in Version 1.3 (Killer Overhaul Update).